Sound Design References
Video Game Redesign
Foley Art - Axe hit redesign showcase
Escape Room Sound Design
Get an impression of my work with my demo reel as well as these Escape Rooms that have their sounds designed by me:
- ROOM – Running out of minutes – The secret mission (Hannover, Germany)
- Illuminati Escape – Alien Grill (Berlin, Germany)
- Illuminati Escape – Cyber Attack (Berlin, Germany)
- Thinksquare – Das Ritual (Bottrop, Germany)
- Sure Lock Escapes – Dungeon of Doom (Washington, USA)
- Gothenburg Escape (Gothenburg, Sweden)
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Cabin in the woods
- Atmos
Dramatic Escape
- Score
Tension
- Score
Divine intervention
- Score
Steampunk button
- SFX
Gun
- SFX
Water spell
- SFX
Shepard's tone
- SFX
Living Machines
- SFX
Door opens
- Foley
Dialouge recording, editing and processing
Apart from sound design and music, I also offer dialogue editing and processing. This includes editing, restoration of suboptimal files, processing/mixing/mastering, with creative effects if wished for.
I’ve been the sole editor and mixing/mastering engineer for the huge Skyrim mod projects „Serana Dialogue Add-on“ and „Ashe: Crystal Heart“ by Martimius Mods with over 10GB or 1200 voice lines added to the game.
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Warden announcement
- Dialouge
Ministerium (German)
- Dialouge
Evil entity
- Dialouge
Kobold (German)
- Dialouge
PA announcement (German)
- Dialouge